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Computer Animation and Visualization

General

Prefix

SE

Course Number

482

Course Level

Undergraduate

College/School

College of Science and Engineering

Description

Computer animation logic and programming. Data representation and visualization. Motion capture technologies. Optimization and physical animation techniques.

Prerequisites

Credits

Min

3

Max

3

Repeatable

No

Goals and Diversity

MN Goal Course

No

Cultural Diversity

No

Learning Outcomes

Outcome

Evaluate the principles of animation, 3D computer animation concepts and the production process.

Outcome

Use the appropriate technical expertise for 3D computer animation and data visualization.

Outcome

Synthesize and communicate design ideas visually in the form of 3D models.

Outcome

Construct the computer animation program of 3D models using appropriate tools and techniques.

Course Outline

Course Outline

Character animation techniques, such as key-frame animation, inverse kinematics, facial animation, flocking, crowd simulation. 20% Motion capture technologies, such as optical, magnetic, mechanical, gyro-sensors. 20% Optimization-based techniques, such as space-time constraints, Laplacian distance shape deformation. 20% Physically based animation techniques, such as fluid animation, hair animation, cloth simulation, deformable objects, crack simulation. 20% Data representation and visualization, such as geometric abstractions; volume and surface representations; interpolation. 20% Character animation techniques, such as key-frame animation, inverse kinematics, facial animation, flocking, crowd simulation. 20% Motion capture technologies, such as optical, magnetic, mechanical, gyro-sensors. 20% Optimization-based techniques, such as space-time constraints, Laplacian distance shape deformation. 20% Physically based animation techniques, such as fluid animation, hair animation, cloth simulation, deformable objects, crack simulation. 20% Data representation and visualization, such as geometric abstractions; volume and surface representations; interpolation. 20% Character animation techniques, such as key-frame animation, inverse kinematics, facial animation, flocking, crowd simulation. 20% Motion capture technologies, such as optical, magnetic, mechanical, gyro-sensors. 20% Optimization-based techniques, such as space-time constraints, Laplacian distance shape deformation. 20% Physically based animation techniques, such as fluid animation, hair animation, cloth simulation, deformable objects, crack simulation. 20% Data representation and visualization, such as geometric abstractions; volume and surface representations; interpolation. 20%

Dependencies

Programs

SE482 is a completion requirement for: