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Understanding Video Games

General

Prefix

ENGL

Course Number

280

Course Level

Undergraduate

Department/Unit(s)

College/School

College of Liberal Arts

Description

Academic study of videogames. History, survey, narratives, cultural and social implications of gaming, basic design. Procedural rhetoric and persuasive games.

Credits

Min

3

Max

3

Repeatable

No

Goals and Diversity

MN Goal Course

Yes

MN Goal Designation(s)

06

Cultural Diversity

No

Learning Outcomes

Outcome

Demonstrate awareness of the scope and variety of works in the arts and humanities.

Outcome

Describe and appreciate works in the arts and humanities as expressions of individual and collective values within an intellectual, cultural, historical and social context.

Outcome

Interpret and respond critically to works from various cultures in the arts and humanities.

Outcome

Explore intellectually the ideas expressed in works in the arts and humanities.

Outcome

Engage in creative processes or interpretive performance.

Outcome

Articulate an informed personal response to works in the arts and humanities.

Outcome

Analyze the diverse means of communication in the arts and humanities.

Course Outline

Course Outline

History and survey of foundational games. 20% Cultural and rhetorical perspectives of gaming. 20% Game design (planning and prototyping). 20% Criticism of game narratives. 20% Serious, educational, and persuasive games. 20%