Game Development
General
Prefix
SE
Course Number
466
Course Level
Undergraduate
Department/Unit(s)
College/School
College of Science and Engineering
Description
Game design teams and processes, Game scripting and programming, Game data structures and algorithms, Artificial intelligence, Play testing. Pre-req.: CSCI 201.
Prerequisites
Credits
Min
3
Max
3
Repeatable
No
Goals and Diversity
MN Goal Course
No
Cultural Diversity
No
Learning Outcomes
Outcome
Discuss the basic history and genres of games.
Outcome
Analyze the overall game design process.
Outcome
Compare and contrast the design tradeoffs inherent in game design.
Outcome
Design and implement basic levels, models, and scripts for games.
Outcome
Apply the mathematics and algorithms needed for game programming.
Outcome
Design and implement a complete three-dimensional video game.
Dependencies
Courses
SE466
is a
prerequisite
for:
Programs
SE466
is a
completion requirement
for: