Game Development

General

Prefix

SE

Course Number

466

Course Level

Undergraduate

College/School

College of Science and Engineering

Description

Game design teams and processes, Game scripting and programming, Game data structures and algorithms, Artificial intelligence, Play testing. Pre-req.: CSCI 201.

Prerequisites

Credits

Min

3

Max

3

Repeatable

No

Goals and Diversity

MN Goal Course

No

Cultural Diversity

No

Learning Outcomes

Outcome

Discuss the basic history and genres of games.

Outcome

Analyze the overall game design process.

Outcome

Compare and contrast the design tradeoffs inherent in game design.

Outcome

Design and implement basic levels, models, and scripts for games.

Outcome

Apply the mathematics and algorithms needed for game programming.

Outcome

Design and implement a complete three-dimensional video game.

Dependencies

Courses

SE466 is a prerequisite for:

Programs

SE466 is a completion requirement for: