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SE482

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Computer Animation and Visualization

Computing, Informatics & Data ScienceUndergraduateCollege of Business, Engineering, and Technology

Course Outline

Character animation techniques, such as key-frame animation, inverse kinematics, facial animation, flocking, crowd simulation. 20% Motion capture technologies, such as optical, magnetic, mechanical, gyro-sensors. 20% Optimization-based techniques, such as space-time constraints, Laplacian distance shape deformation. 20% Physically based animation techniques, such as fluid animation, hair animation, cloth simulation, deformable objects, crack simulation. 20% Data representation and visualization, such as geometric abstractions; volume and surface representations; interpolation. 20% Character animation techniques, such as key-frame animation, inverse kinematics, facial animation, flocking, crowd simulation. 20% Motion capture technologies, such as optical, magnetic, mechanical, gyro-sensors. 20% Optimization-based techniques, such as space-time constraints, Laplacian distance shape deformation. 20% Physically based animation techniques, such as fluid animation, hair animation, cloth simulation, deformable objects, crack simulation. 20% Data representation and visualization, such as geometric abstractions; volume and surface representations; interpolation. 20% Character animation techniques, such as key-frame animation, inverse kinematics, facial animation, flocking, crowd simulation. 20% Motion capture technologies, such as optical, magnetic, mechanical, gyro-sensors. 20% Optimization-based techniques, such as space-time constraints, Laplacian distance shape deformation. 20% Physically based animation techniques, such as fluid animation, hair animation, cloth simulation, deformable objects, crack simulation. 20% Data representation and visualization, such as geometric abstractions; volume and surface representations; interpolation. 20%