Character animation techniques, such as key-frame animation, inverse kinematics, facial animation, flocking, crowd simulation. 20%
Motion capture technologies, such as optical, magnetic, mechanical, gyro-sensors. 20%
Optimization-based techniques, such as space-time constraints, Laplacian distance shape deformation. 20%
Physically based animation techniques, such as fluid animation, hair animation, cloth simulation, deformable objects, crack simulation. 20%
Data representation and visualization, such as geometric abstractions; volume and surface representations; interpolation. 20%
Character animation techniques, such as key-frame animation, inverse kinematics, facial animation, flocking, crowd simulation. 20%
Motion capture technologies, such as optical, magnetic, mechanical, gyro-sensors. 20%
Optimization-based techniques, such as space-time constraints, Laplacian distance shape deformation. 20%
Physically based animation techniques, such as fluid animation, hair animation, cloth simulation, deformable objects, crack simulation. 20%
Data representation and visualization, such as geometric abstractions; volume and surface representations; interpolation. 20%
Character animation techniques, such as key-frame animation, inverse kinematics, facial animation, flocking, crowd simulation. 20%
Motion capture technologies, such as optical, magnetic, mechanical, gyro-sensors. 20%
Optimization-based techniques, such as space-time constraints, Laplacian distance shape deformation. 20%
Physically based animation techniques, such as fluid animation, hair animation, cloth simulation, deformable objects, crack simulation. 20%
Data representation and visualization, such as geometric abstractions; volume and surface representations; interpolation. 20%